Archive for November, 2010

Play a Rogue

If you are looking for tips on how to play a rogue in arena, you will have to look elsewhere. Here I entirely deal with rogues in the WoW setting. Let me introduce you what rogues are in WoW, before providing tips on how to play a successful one.

About Rogues

Just who are rogues in the World of Warcraft Universe? Let us know a bit about these ‘Rogue’ characters. Rogues fall in the melee class of characters in World of Warcraft. They are best in player vs player combat. The unique characteristic, which gives them strength over other characters, is their ability for stealth.

They can stay completely invisible to other characters until they venture real close. They possess a range of fighting abilities and talents which makes them a tough customer to deal with. Another strong point of a rogue is his agility, which makes them strong in player vs player combat.

Rogues aren’t exactly what one could call fair fighters, but their ability to cause damage is immense. The secret of success for a rogue is to effectively use stealth and agility to his or her advantage. Let me now share some tips on how to play a rogue in WoW and keep improving one’s character. Check out some of the rare pets you can possess in WoW.

How to Play a Rogue in WoW

In the World of Warcraft, one of the primary requisites to move ahead in the game is to have weapons that can give you the edge over other players. Hence it is imperative that you gather as many deadly weapons as you can, through quests, to become a more deadlier and more successful rogue. Read the rest of this entry »

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Shaman PvP

Are you playing a Shaman in the arenas? We all know how hard is it for Shamans to compete in PvP. The game never seems to be able to balance out. It feels like it will be impossible for you to rank higher in the Arenas.

Fortunately, there are guides out there that can help guide you through it all. No matter how bad or good you are in PvP, you can always learn a thing or two to improve your skills in World of Warcraft. What should you look for in a Shaman PvP guide?

1.) The guide should be taught by people who has Gladiator titles. I am not talking about just one title, but several of them. This is proof that the person teaching it knows exactly what he or she is talking about. You don’t want a guide that is taught by someone with a 1600 rating do you?

2.) Does the guide have videos? Videos are better than text especially when you are learning to improve your arena skills. It is better to visualize what to do in certain situation during the battles. Those are very hard to explain in words.

3.) Does the guide have forums where you can ask the pros questions about PvP? You want to be able to seek help, and ask questions that are not provided in guides or videos. You want to be able to get feedback about your team setup, your spec, etc.

If a Shaman PvP guide has videos and pros teaching you what to do, then I think it is worth getting one so you can dominate the arenas

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2d mmorpg over a 3d mmorpg

One of the main reasons people choose 2d mmorpgs over their 3d counterparts is because of system requirements and capabilities. To currently run World Of Warcraft one needs a pretty updated computer, not to mention graphics card; in comparison most 2d mmo’s don’t have strict minimum requirements and can be played by the masses, including countries that are just getting into the technology era. This is important as it allows users from all over to join in and get a true sense of community vs a game where it can only be played by the ‘well-off’ or richer areas of the world.

Besides a less strict requirement to play and bigger available player base, 2d games can give the user a “General’s” mentality when playing the game. In 3d games one is often in first person view or very close to it and they can only see from that perspective. In a 2d mmorpg a user can see the whole screen/field and make decisions based on that. It tends to lead to a less stressful, more fullfilling experience as you see all around you.

Going back to technology, 2d games technology and artwork are pretty much mastered at this point, whereas 3d games are still evolving to become more real and less polygon like. A 2d game made today can have the best 2d graphics which could either look realistic or go for a clean/crisp/bright cartoon look; The ability to make the game as intentioned is a huge plus for 2d video games and games like diablo II, starcraft II, and revamped Ultima Online prove how great 2d graphics can now look.

Another huge advantage is movement and pvp. Currently 3d pvp is awkward and less related to movement on screen as compared with button mashing, unless you’re playing a FPS. 2d games are easier to maneuver for now and give the user greater control over his character/avatar. This allows for more precision attacks and movement within the virtual world; old school ultima online is a classic example of how an easy interface, simple graphics, and movement made it one of the greatest pvp games of all time. In contrast, DAoC was laggy, buggy, and movement was very non user friendly. Five years later in World of Warcraft it has improved dramatically but the time/spatial relations in 3d have not been mastered so pvp in that environment will never be as consistent as that of a 2d game today. Read the rest of this entry »

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